The Cinema 4D plugin that automates your voxel workflow. No stretched UVs. No texture bleeding. No manual slicing. Just clean geometry, pinned to every pixel.

Extruding pixel art with Cinema 4D's default tools gives you stretched textures, bleeding colors on side walls, and broken meshes. Hours of manual cleanup for something the software should just do.

Texture bleeding on the side walls. Colors blurred across pixel edges. Manual UV surgery required.

Every pixel pinned to its exact UV center. Clean side walls. No bleed. Ready to render.
Custom extrusion logic that pins every pixel to its exact UV center. The result: zero texture bleeding on any axis, guaranteed.
Automatically deletes empty or transparent pixels based on Alpha or Luma thresholds. Scenes stay light. Polycounts stay honest.
Weld points, optimize geometry, and output a production-ready mesh in a single click — fully centered at world origin.
Auto-calculates Nx/Ny from UV data. Drop any texture — from 16×16 Minecraft skins to 256×256 sprites — and it just works.
Item Extrude mode takes any raw PNG and spits out a voxel model, materialized and centered. No plane setup, no manual UV.
Toggle Auto-Center Axis, N-gon cleanup, and extrude depth per run. Iterate without committing until the mesh is right.
Pick the one that matches your scene — or use both in the same project.
Slice and extrude an existing textured plane. Ideal for Minecraft skins, game sprites, and any 2D asset that already has UVs.

Drop a raw PNG — get a clean 3D voxel item, auto-materialized and centered at world origin. Perfect for swords, pickaxes, potions.


Pixel-art sprite → voxel slice, with preserved colors on every face.

Raw PNG → centered voxel model via Item Extrude, ready to light.
Pick Texture Extrude (for textured planes) or Item Extrude (for raw PNGs).
Or leave the defaults on — they're tuned for standard pixel-art ratios.
Two clicks. You get a voxel mesh with perfect UVs, ready to render or export.
One-time payment · Lifetime updates · Personal & commercial use
Digital product with instant delivery. All sales are final once the file has been accessed or downloaded. Technical refunds available for corrupted files or declared compatibility failures, within 14 days of purchase. Full policy at pepeu404.com/refund-policy.
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PolyBit 404 runs on Cinema 4D R23 and newer (including S24, S26, 2023, 2024, 2025). Both Windows and macOS.
Native Extrude stretches UVs across the new side walls, causing color bleed between pixels. PolyBit's engine slices per-pixel and pins each voxel to its exact UV center — no bleeding, ever.
Yes — that's one of its main use cases. Drop a 64×64 skin or a 16×16 item texture and it builds the voxel mesh with clean alpha culling automatically.
Yes. The license covers personal and commercial use. What's not allowed is redistributing or reselling the plugin itself.
Yes — one payment includes lifetime updates for PolyBit 404, including compatibility with new Cinema 4D releases.
Reach out directly to the developer (Pedro Ribeiro / Pepeu 404) within 7 days and you'll get a full refund — no questions asked.
No. PolyBit 404 is a GUI plugin. Install it, open the panel from the Extensions menu, click the buttons. That's it.
Unzip the folder, drop it inside your Cinema 4D plugins directory, restart C4D. The plugin shows up under Extensions. Full tutorial included in the download.
Digital product with instant delivery. All sales are final once the file has been accessed or downloaded. Technical refunds available for corrupted files or declared compatibility failures, within 14 days of purchase. Full policy at pepeu404.com/refund-policy.